When the 3DS was first picking up steam based on the strength of the first batch of games announced for it, Super Street Fighter IV: 3D Edition (SSFIV 3D) was one of those title that really got me most excited. As the release date for the 3DS neared, I kept my eye on SSFIV 3D and quietly hoped that it would be as good as it looked like it was shaping up to be. After many hours making my way through the various modes of the game, I can safely say that Super Street Fighter IV: 3d Edition is definitely living up to the hype.
While Capcom crammed enough modes into the game to make use of pretty much every feature the 3DS hardware offers (aside from the cameras), the real core of the game plays out in the Arcade and Versus modes. Playing through the Arcade mode has you fighting your way through the single player experience as you work up to a final match with the game’s final boss. The game’s story mode plays out differently for each character and certain unlocks are tied to completing Arcade mode with different characters, so there’s lots of good reasons to come back and play through the mode multiple times.
With the Versus mode you can play either locally or online. Online play works quite well and it actually has provided a smoother experience than I’ve had with my Xbox 360. Pretty impressive for a handheld, especially for the game’s first online-enabled game. Getting into fights online is a quick enough process and after each match you can choose to rematch your opponent or head off to find someone else to spar with. SSFIV 3D doesn’t sport the most robust of feature sets for online play, but it’s simple and easy to use, which is perfect for the handheld experience. This mode will keep the game relevant for years to come.
Other modes in the game include Training and Mission modes where you can learn to become a better player and how to better master each character. There’s also support for the 3DS Street Pass functionality where your team of assembled fighters will do battle with the team of anybody you cross paths with while your 3DS is in sleep mode. Again, it’s a simple thing, but it encourages you to keep mindful of the game and it adds value to an already great package.
Coming from consoles to the handheld environment, the game wasn’t scaled back too much. Some background animations and details were pared down, as well as some of the overall polygon counts on the fighters, but it’s still a beautiful game. The controls are obviously a little more compact, but the 3DS is comfortable to use even for longer play sessions.
As cliche as it sounds to say, fighting genre fans are really going to want to pick this one up along with their 3DS purchase. While it is a version of a game that’s been out for a while, the game really doesn’t lose much in the translation from console to handheld. Unless you own an arcade stick, the 3DS button layout really isn’t even much of a compromise in regards to controls.
When it comes down to it, there’s not much to nitpick about with SSFIV 3D. It’s easily the best handheld Street Fighter title out there, and quite possibly the best handheld fighting game I’ve ever seen. For me, Super Street Fighter IV: 3D Edition is not only the best game available in the 3DS launch lineup, it’s one of the better games released in 2011 so far. I recommend this game without reservation.